Looking for New Angels
20 posts
• Page 1 of 1
- Cid Highwind CO VI
- Game Master
-
- Posts: 1090
- Joined: Sun Oct 14, 2001 6:00 pm
- Location: Abiline, Texas
Looking for New Angels
Due to losses within the ranks I need 5 more players fir the Angels
PM me or post here if you are interested... I seek Capable players to join the ranks
PM me or post here if you are interested... I seek Capable players to join the ranks
- NightLance
- Assistant Game Master
-
- Posts: 921
- Joined: Fri Oct 17, 2003 6:00 pm
- Location: Behind a computer sipping coffee.
I'll nudge Cid next time I see im.
The art of war is very simple, you find your enemy as fast as you can, strike them as hard as you can, and as often as you can.
---General Ulysses S. Grant
---General Ulysses S. Grant
- Cid Highwind CO VI
- Game Master
-
- Posts: 1090
- Joined: Sun Oct 14, 2001 6:00 pm
- Location: Abiline, Texas
Okay people read the contens of the link below carefully for your characters will need to be in order before we can move on... I welcome you all... And yes I want you guys for the angels, I just needed to find a way that you guys could get your characters complete before inviting you to my squadron
Believe me Besides fighters I also have one Command center and Early Warning Aircraft 1 old school VTOL transport that has been modernized and refitted for Space use as well as a VB-6 Believe me I would like some people to crew them
Here is the link and like I said read it's contents carefully for this should have everything you need to make your characters complete
http://www.macrossrpg.com/comms/viewtopic.php?t=5947
Believe me Besides fighters I also have one Command center and Early Warning Aircraft 1 old school VTOL transport that has been modernized and refitted for Space use as well as a VB-6 Believe me I would like some people to crew them
Here is the link and like I said read it's contents carefully for this should have everything you need to make your characters complete
http://www.macrossrpg.com/comms/viewtopic.php?t=5947
Cid,
Do you need me to adjust what I have? I have no problem helping crew the command centre or other. Been trained with the VF11, but my character is set up to fly spacecraft of all sorts as well. Thought it would come in handy. Did I give you a copy of my character yet?
Do you need me to adjust what I have? I have no problem helping crew the command centre or other. Been trained with the VF11, but my character is set up to fly spacecraft of all sorts as well. Thought it would come in handy. Did I give you a copy of my character yet?
"Out of the Darkness Light WILL SHINE!!"
Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote.
-Benjamin Franklin
Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote.
-Benjamin Franklin
- Cid Highwind CO VI
- Game Master
-
- Posts: 1090
- Joined: Sun Oct 14, 2001 6:00 pm
- Location: Abiline, Texas
I am not certain if i got your character sheet, however, it would be good to look at the link I sent you so that you could possibly tell if your character is truely complete (I.E. All Skill percentages and combat bonuses in place)...
I have room for VF-19 Pilots as well, basically I was saying I have slots that can be filled so no one will be left out
I have room for VF-19 Pilots as well, basically I was saying I have slots that can be filled so no one will be left out
- shiruikage
- Power Member
-
- Posts: 65
- Joined: Tue Feb 21, 2006 6:23 am
- Location: Someplace on Earth...
whoa....i cant understand a single part of it. and with my crashed HDD, i'm afraid my backup sheet got lost as well. 

- Cid Highwind CO VI
- Game Master
-
- Posts: 1090
- Joined: Sun Oct 14, 2001 6:00 pm
- Location: Abiline, Texas
I just edited the original post into four posts I will try to break it down as best i can for you since it is alot of information in thise four posts
The excerpst from the posts are italicized further the additional breakdown (Which i hope helps) is done in normal text
(1st Post Intro Attribute Bonuses and OCC Link)
STEP ONE A Applying attibute bonuses (If Any)... In the Palladium Megaversal gaming system you determine attributes by rolling three six sided dice and adding up the total of all three dice adds up to 16 or above you are allowed to roll another six sided dice which will also add to your total... Also if you have a score of 16 or higher in any given attribute, you get bonuses for that specific attribute ... Even though the Gm rolls your attributes for you, if the GM is fair he will not cheat you out of bonuses from your attributes... However it is up to you to find out if you have any bonuses and apply them according to the attribute that has the bonus
STEP ONEB Getting your Occupational Character Class set up
First off let's start with the basics, I was just going to post the OCC on this post, but it seems someone else already has which of course makes things easier on me, read the OCC on this link carefully
http://www.macrossrpg.com/docs/index.ph ... hter_Pilot
First Determine if you have above avererage scores (16 or Higher) in any given attribute then make a note that you have bonuses in whichever attribute(s) that have an above average score... Then you need to follow the link on my post to the OCC find out just how many OCC skills you have and how many OCC related and Secondary skills you can get as well as what OCC related and Secondary skills are allowed to your OCC ,
(Second post Skills)
STEP TWO SKILLS Note, this is a work in progress
Now on to the skills, now keep in mind i did not type these myself, but instead pulled them from various online resources and touched up on a few things... And these guys did an excellent job, regardless, while i did not type all of this I DID Compile all of it and the task took hours which was an absolute bitch, Also note that if allowed i may put this on a more public thread, but for now it stays here so that no complications arise
Keep in mind that there are many skills that you will likely never use, but they are there as an option in case you wish to, also note that some of these skills may not be usable with whatever OCC you pick
So, pick your skills and pick them wisely for you have only so many slots to use
Once you have figured out what you need to know with your OCC you will need to get your percentages straight for your OCC Skills and pick OCC Related and secondary skills from the skills list, there is a large skills list which will allow you some diversity in character, just remember that you only have so many skill slots, also remember to leave a slot open if you are going to upgrade from Hand to hand Military Expert (listed in the hand to hand section) to martial Arts (This is the highest you can go since you don't play an operative style character)
Third Post Hand to hand Bonuses)
STEP THREE HAND TO HAND COMBAT BONUSES This is the area you set up for your Strike, Parry, Dodgr, Roll with punch/fall/ompact as well as your attacks
Hand to hand Skills.. Take note that you also get 2 attacks BEFORE you take any hand to hand skills, Also note that If it says restricted then you cannot have it unless you are using a class that allows it
Also note that with Basic and Expert Hand to hand i have two versions of each, Normal and Military, if your character is military (Which most who visit this site will have military characters) then BY ALL MEANS pick the military version, the other version is there just in case (for some odd reason) someone wants to use this guide while creating a civillian character
Of course after the skills you will need to plug in your hand to hand bonuses, read carefully and take note of restricted hand to hand forms, also if you are military and are taking hand to hand expert then for crying out loud take the military version of Expert (Same goes for basic, but if you are becoming a VF pilot you start with Expert)
(Post 4 Mecha nd Vehicle Combat)
STEP FOUR, VEHICLE AND MECHA COMBAT BONUSES
This of course covers combat training on Vehicles and mecha (I only have combat bonuses for Aerospace Craft and Variable fighters thusfar, but that is subject to change, also note that Vehicle and Mecha combat combines with Pilot's Hand to hand bonuses
And Finally you will need to plug in your mecha and/or your vehicle Combat bonuses, remember that your hand does combine with the combat bonuses of whichever Vehicle/Mecha you are using at the time
The excerpst from the posts are italicized further the additional breakdown (Which i hope helps) is done in normal text
(1st Post Intro Attribute Bonuses and OCC Link)
STEP ONE A Applying attibute bonuses (If Any)... In the Palladium Megaversal gaming system you determine attributes by rolling three six sided dice and adding up the total of all three dice adds up to 16 or above you are allowed to roll another six sided dice which will also add to your total... Also if you have a score of 16 or higher in any given attribute, you get bonuses for that specific attribute ... Even though the Gm rolls your attributes for you, if the GM is fair he will not cheat you out of bonuses from your attributes... However it is up to you to find out if you have any bonuses and apply them according to the attribute that has the bonus
STEP ONEB Getting your Occupational Character Class set up
First off let's start with the basics, I was just going to post the OCC on this post, but it seems someone else already has which of course makes things easier on me, read the OCC on this link carefully
http://www.macrossrpg.com/docs/index.ph ... hter_Pilot
First Determine if you have above avererage scores (16 or Higher) in any given attribute then make a note that you have bonuses in whichever attribute(s) that have an above average score... Then you need to follow the link on my post to the OCC find out just how many OCC skills you have and how many OCC related and Secondary skills you can get as well as what OCC related and Secondary skills are allowed to your OCC ,
(Second post Skills)
STEP TWO SKILLS Note, this is a work in progress
Now on to the skills, now keep in mind i did not type these myself, but instead pulled them from various online resources and touched up on a few things... And these guys did an excellent job, regardless, while i did not type all of this I DID Compile all of it and the task took hours which was an absolute bitch, Also note that if allowed i may put this on a more public thread, but for now it stays here so that no complications arise
Keep in mind that there are many skills that you will likely never use, but they are there as an option in case you wish to, also note that some of these skills may not be usable with whatever OCC you pick
So, pick your skills and pick them wisely for you have only so many slots to use
Once you have figured out what you need to know with your OCC you will need to get your percentages straight for your OCC Skills and pick OCC Related and secondary skills from the skills list, there is a large skills list which will allow you some diversity in character, just remember that you only have so many skill slots, also remember to leave a slot open if you are going to upgrade from Hand to hand Military Expert (listed in the hand to hand section) to martial Arts (This is the highest you can go since you don't play an operative style character)
Third Post Hand to hand Bonuses)
STEP THREE HAND TO HAND COMBAT BONUSES This is the area you set up for your Strike, Parry, Dodgr, Roll with punch/fall/ompact as well as your attacks
Hand to hand Skills.. Take note that you also get 2 attacks BEFORE you take any hand to hand skills, Also note that If it says restricted then you cannot have it unless you are using a class that allows it
Also note that with Basic and Expert Hand to hand i have two versions of each, Normal and Military, if your character is military (Which most who visit this site will have military characters) then BY ALL MEANS pick the military version, the other version is there just in case (for some odd reason) someone wants to use this guide while creating a civillian character
Of course after the skills you will need to plug in your hand to hand bonuses, read carefully and take note of restricted hand to hand forms, also if you are military and are taking hand to hand expert then for crying out loud take the military version of Expert (Same goes for basic, but if you are becoming a VF pilot you start with Expert)
(Post 4 Mecha nd Vehicle Combat)
STEP FOUR, VEHICLE AND MECHA COMBAT BONUSES
This of course covers combat training on Vehicles and mecha (I only have combat bonuses for Aerospace Craft and Variable fighters thusfar, but that is subject to change, also note that Vehicle and Mecha combat combines with Pilot's Hand to hand bonuses
And Finally you will need to plug in your mecha and/or your vehicle Combat bonuses, remember that your hand does combine with the combat bonuses of whichever Vehicle/Mecha you are using at the time
- Cid Highwind CO VI
- Game Master
-
- Posts: 1090
- Joined: Sun Oct 14, 2001 6:00 pm
- Location: Abiline, Texas
All whom I have been talking to about getting your characters finished go ahead and start posting on this link
http://www.macrossrpg.com/comms/viewtop ... 717#136717
No need to keep you guys waiting any longer, we'll just get your characters finished as we move along with the game
http://www.macrossrpg.com/comms/viewtop ... 717#136717
No need to keep you guys waiting any longer, we'll just get your characters finished as we move along with the game
20 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 255 guests