Difference between revisions of "SVF-11"

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m (Tweaks: FAST packs and missiles.)
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===COMPATIBLE FAST PACKS===
 
===COMPATIBLE FAST PACKS===
*Booby Duck Load-out:
+
*Dorsal (2x): [[FAST_Packs#NP-SP-09_Missile_Launcher_Rocket_Booster_Packs|NP-SP-09 Missile Launcher Rocket Booster Packs]], [[FAST_Packs#NP-SP-09_Mk_II_Missile_Launcher_Rocket_Booster_Packs|NP-SP-09 Mk II Missile Launcher Rocket Booster Packs]], Protect Armour Booster Packs, [[FAST_Packs#Dorsal_Aerodynamic_Missile_Launcher_Booster_Units|Aerodynamic Missile Launcher Booster Packs]], or (VF-11D only) [[FAST_Packs#Sound_Energy_Converter_System_Aerodynamic_Missile_Launcher_and_Booster_Packs|Sound Energy Converter System Aerodynamic Missile Launcher Booster Packs]].
:2x dorsal mounted [[FAST_Packs#NP-BP-11_FAST_Packs|NP-SP-09a Booster Unit]] (funnel shaped nozzles) OR 2x [[FAST_Packs#NP-BP-12_FAST_Packs|NP-SP-09b Booster Unit]] (rectangular shaped nozzels) or [[Protect Armour Boosters]].
+
 
:2x leg mounted [[FAST_Packs#NP-FB-11_FAST_Conformal_Propellant_Tanks|NP-SF-09 Propellant Tanks]]
+
*Engine Nacelle (2x): [[FAST_Packs#NP-SF-09_FAST_Conformal_Propellant_Tank_Unit|NP-SF-09 Conformal Propellant Tank]] or [[FAST_Packs#Engine_Nacelle_Aerodynamic_Propellant_Tanks|Aerodynamic Conformal Propellant Tanks]].
*Recon Load-Out:
+
 
:1x dorsal mounted [[FAST_Packs#NR-BP-E7_FAST_.22Recon.22_Packs|NP-BP-E7 Recon Booster Unit]]
+
 
:2x leg mounted [[FAST_Packs#NP-FB-11_FAST_Conformal_Propellant_Tanks|NP-SF-09 Propellant Tank]]
+
:Optional dorsal mounting for a single [[FAST_Packs#VF-11_.22RECON.22_Radome|RECON Radome]]
*Space and Atmospheric Booby Duck load-out:
+
:Optional dorsal and ventral mounting pylons for two [[FAST_Packs#Atmospheric_Escape_Booster_Mk_III|External Atmospheric Solid-Fuel Rocket Boosters.]]
:2x dorsal mounted [[FAST_Packs#NP-BP-19_FAST_Packs|NP-BP-19 Transatmospheric Booster]]
+
:Optional dorsal mounting for a single [[Shinnakasu_Industry/OTEC_FBF-1000A_external_fold_booster|OTEC FBF-1000A External Fold Booster]].  (GM option.  Canon materials limit this to the VF-X-11 only.)
:2x leg mounted [[FAST_Packs#NP-FB-19_FAST_Conformal_Propellant_Tanks|NP-FB-19 Propellant Tank]]
+
*SES Space and Atmosphere Booby Duck load-out:
+
:2x [[FAST_Packs#NP-BP-19-SES_FAST_Packs|NP-BP-19SES Booster]]
+
:2x leg mounted [[FAST_Packs#NP-FB-19_FAST_Conformal_Propellant_Tanks|NP-FB-19 Propellant Tank]]
+
  
:''Optional dorsal and ventral mounting pylons for two [[FAST_Packs#Atmospheric_Escape_Booster_Mk_III|External Atmospheric Solid-Fuel Rocket Boosters.]]''
 
  
  
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====4.WING HARD POINTS:====
 
====4.WING HARD POINTS:====
Two fixed hard points are mounted on each wing of the VF-11, for a total of 4 hardpoints on the fighter.  These hardpoints can be used to hold a variety of different ordinance types, including long, medium, short range missiles, medium-range high-maneuverability (MRHM) missiles (after 2040), UUM-7 Micro-missile pods (space only,) RMS-1 reaction missiles and even MK-82 LDGB conventional bombs. One long range/MRHM/UUM-7 micro missile pod/RMS-1 missile, 3 medium range missiles/MK-82 LGB conventional bombs, or 5 short range missiles can be mounted per hardpoint. Usually only long range or MRHM missiles are issued.</br>
+
Two fixed hard points are mounted on each wing of the VF-11, for a total of 4 hardpoints on the fighter.  These hardpoints can be used to hold a variety of different ordinance types, including long, medium, short range missiles, medium-range high-maneuverability (MRHM) missiles (after 2040), UUM-7 Micro-missile pods, RMS-1 reaction missiles and even MK-82 LDGB conventional bombs. Usually only long range or MRHM missiles are issued by the VF-11.
One long range, one MRHM, 3 medium range, or 5 short range missiles can be mounted per hardpoint.  NOTE: Due to the location of the hard points, ALL missiles must be fired or ejected before the VF-11 can convert into battroid mode or gerwalk - arms out – mode. For this reason the hard point missiles are usually fired within the first few passes of an attack.  
+
  
*MEDIUM RANGE HIGH MANEUVERABILITY MISSILES
+
[[Smissiles#VF_Hardpoints|Hardpoint and Missile Details]]
**PRIMARY PURPOSE: Anti-Mecha
+
**SECONDARY PURPOSE: Surgical Strikes
+
**MEGA-DAMAGE: 2D6x10 M.D.
+
**RATE OF FIRE: One per hardpoint.
+
**RANGE: 80 miles.
+
**PAYLOAD: One per hardpoint; 4 maximum.
+
**NOTE: Not available prior to 2040.
+
 
+
*LONG RANGE MISSILES
+
**PRIMARY PURPOSE: Heavy Assault
+
**SECONDARY PURPOSE: Anti-Spacecraft
+
**MISSILE TYPES: Any type of standard UN Spacy Long Range Missile can be used.
+
**RANGE: Varies with missile type.
+
**DAMAGE: Varies with missile type.
+
**RATE OF FIRE: Volleys of 1-4.
+
**PAYLOAD: One per hardpoint; 4 maximum.
+
 
+
*MEDIUM RANGE MISSILES
+
**PRIMARY PURPOSE: Assault
+
**SECONDARY PURPOSE: Anti-Mecha
+
**MISSILE TYPES: Any type of standard UN Spacy Medium Range Missile can be used.
+
**RANGE: Varies with missile type.
+
**DAMAGE: Varies with missile type.
+
**RATE OF FIRE: 1-3 missiles per hardpoint.
+
**PAYLOAD: Three per hardpoint; up to 12 maximum.
+
+
*SHORT RANGE MISSILES
+
**PRIMARY PURPOSE: Assault
+
**SECONDARY PURPOSE: Anti-Mecha
+
**MISSILE TYPES: Any type of standard UN Spacy Short Range Missile can be used.
+
**RANGE: Varies with missile type.
+
**DAMAGE: Varies with missile type.
+
**RATE OF FIRE: 1-5 missiles per hardpoint.
+
**PAYLOAD: Five per hardpoint; up to 20 maximum.
+
 
+
*UUM-7 MICRO-MISSILE PODS: each carries a total of fifteen Bifors HMM-01 micro-missiles. The UUM-7 pods must always be mounted in opposing pairs and can only be fit onto the wings.  The pods are usually reserved for missions against hardened targets that require a significant amount of firepower in a short period of time.  NOTE: UUM-7 pods are NOT transatmospheric.  A pilot should eject the pods before attempting atmospheric entry or risk tearing apart a wing.
+
**PRIMARY PURPOSE: Assault/Defense
+
**RANGE: 1 mile (1.6 km).
+
**DAMAGE: 1D8x10 M.D.
+
**RATE OF FIRE: One, two, three, four or five at a time.
+
**PAYLOAD: 15 per pod, for a potential maximum total of 60.
+
 
+
*RMS-1 REACTION CRUISE MISSILES: See [[SVF-11#3.III_B-11A_Specialized_Reaction_Weapon_Internal_Pallet|B-11A Specialized Reaction Weapon Internal Pallet]] for missile stats details.
+
**RATE OF FIRE: 1 per hardpoint. The hardpoints can be fire-linked and any number up to the payload can be fired.
+
**PAYLOAD: 1 per hard point for a potential maximum of 4.
+
 
+
*MK-82 LDGB CONVENTIONAL BOMBS: As these must have a laser targeting indicator marking the target to work properly, the GM may consider them to act as regular, unguided bombs without the laser indicator marking the target.
+
**PRIMARY PURPOSE: Assault
+
**RANGE: Freefall Laser guided bomb
+
**DAMAGE: 4D6x10 M.D. per bomb
+
**RATE OF FIRE: 1, 2 or 3 per hardpoint. The hardpoints can be fire-linked.
+
**PAYLOAD: 3 per hardpoint, for a potential maximum of 12.
+
  
  
====8. HAND TO HAND COMBAT:====
+
====5. HAND TO HAND COMBAT:====
 
If necessary, the pilot of the Thunderbolt can engage in melee combat rather than use a weapon. The Thunderbolt is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.  
 
If necessary, the pilot of the Thunderbolt can engage in melee combat rather than use a weapon. The Thunderbolt is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.  
  

Revision as of 14:21, 25 April 2005

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This work is largely the authors own interpretation based on information from the Macross compendium, pre-existing stats, game-play and the authors translations of pertinent materials. See the references section(s) for details. The author advises the reader to confirm with his or her GM which stats are used in the reader’s game.


Shinsei Industry VF-11 Thunderbolt

http://www.steelfalcon.com/Macross/Images/VF11earth.jpg


BACKGROUND

Directly descended from the original VF-1 Valkyrie variable fighter. The VF-11 is equipped with a canard forward wing, however while this canard wing enhances maneuverability in atmosphere, it also limits the maximum speed due to air resistance. This feature was cause for heated debate during development with Captain Milia Jenius of the Eagle Nest Aerial Tactics Center as one advocate of the canard wing. Two VFX-11 prototypes were produced -- the first prototype produced without a canard wing and the second equipped with one. Captain Jenius and the VFX-11 No. 2 machine participated in a rescue operation of a UN chief advisor, and with data collected on the VFX-11 No. 2 used in this rescue operation, a decision was made to implement the canard wing.
Replaced the VF-4 Lightning III as the main variable fighter in the UN Spacy after 2030. The VF-11 was deployed on long-distance immigration ships, colonized planets, and deep outer space forces. It was scheduled to be replaced by the VF-19 Excalibur in the late 2040s. However, this process is taking longer than the UN Armed Forces originally expected. As such, the VF-11 Thunderbolt has remained the standard tactical variable fighter for the UN Spacy forces as of the late 2040. The increased hostilities from Rogue Zentraedi and terrorist Anti-UN forces have increased the rate of replacement. Due to the large numbers of Thunderbolts stationed all across the galaxy it will probably be several years yet before the VF-19 can be produced in sufficient numbers to retire the VF-11 from service.
The design has started to become outdated. However, over the years the VF-11 has undergone a few upgrades to improve its engines, sensors, communications and avionics suite.

http://www.steelfalcon.com/Macross/Images/VF11fighter.gif


RPG STATS

Vehicle Type: VF-11 Thunderbolt
Class: Tactical Variable Fighter
Manufacturer: Shinsei Industry
Crew: One pilot wearing Tactical Life Support System with upper and lower g-suits and pressure breathing in a Marty & Beck Mk-11 g-endurance zero/zero ejection seat. Reinforced pressurized canopy (ejectable as an emergency escape pod) with retractable two-piece cover in Battroid mode; side-stick controller. VF-11D and VF-11D Custom has two seats with retractable four-piece canopy cover in Battroid mode (and a secondary transparent spherical canopy for the rear seat of the VF-11D Custom).


Variants:

  • VF-X-11: Prototype version. Two produced, one equipped with fold booster.
  • VF-11A: First manufactured version (produced in small numbers). Short barrel on anti-aircraft laser gun and two windows on main sensor mounted on head turret. Becoming rare – usually only found in CDF and Anti-UN forces by the late 2040s.
  • VF-11B: Version in UN Spacy service in 2040. Lengthened barrel on anti-aircraft gun, one window on main sensor, and increased engine thrust. As schedules and resources permit, remaining units are being upgraded to C specifications.
  • VF-11C: Version with enhanced navigational electronic equipment. All VF-11s in 2040 were in the process of being upgraded beginning with the first squadron. Redesigned engines giving comparable thrust at a reduced size were incorporated into the legs, allowing the inclusion of the variable internal pallet.
  • VF-11D: Two-seater version (mostly used for training and recon operations.) Based on B and C variants.
  • VF-11D Custom: Custom two-seater version manufactured by Shinsei Industry and the Macross 7 Project M Special Technologies Group with enlarged canard wing, enhanced engines, VF-19's vernier thrusters, and space/atmospheric sound booster FAST Pack. Based on VF-11C variant specifications.
  • VF-11MAXL: Version with FF-2099A engines identical to the VF-16's, strengthened overall structure to tolerate the engines' thrust, and redesigned modified delta wing for increased fuselage strength and aerodynamic characteristics. A limited number of these special reserve fighters exists, all manufactured to order by the pilots.
  • VF-11MAXL Kai: Custom version manufactured by Shinnakasu Heavy Industry and the Macross 7 Special Technologies Group with internal sound system, speaker launcher pod, and FF-2099A engines similar to the VF-16's.


Customer: UN Spacy and UN Airforce.
Design Features: Variable-geometry-sweep (VG) wing; canard forward wing; vertical T-O and landing (VTOL); supersonic cruise and maneuvering in the region of Mach 3.5+ below the stratosphere; two-dimensional thrust vectoring; improved waist joint system; anti-projectile (bulletproof) shield for GERWALK and Battroid mode use; option of FAST Pack booster and propellant tank units or two solid-fuel rocket boosters; option of radome.


MDC BY LOCATION:

Location MDC
Head Mounted Laser
Headº
Hands (2)
Arms (2)
Legs/Thrusters (2)
Main Body¹
Canard Forward Wings (2)
Main Wings (2)
Tails (2)
Multipurpose Gun Pod
Anti-Projectile Shield
Compartment/Escape Pod²
15³
50
25 each
80 each
150 each
250
35 each
80 each
30 each
100
150
150

NOTES:

º Destroying the head of the fighter will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
¹ Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed mecha before it explodes by the mecha's main computer.
² 150 MDC only in battroid mode and/or when the blast shield is lowered over the cockpit. Otherwise, 50 MDC for the canopy and 100 MDC for the remainder of the cockpit. Requires a called shot to hit the canopy.
³ 10 for the VF-11a.

SPEEDS:

RUNNING, BATTROID CONFIGURATION: 160 Kmph
LEAPING, BATTROID CONFIGURATION: 9 m high or 15.2 m long without thrusters.
FLYING, BATTROID CONFIGURATION: 0 - 1072 Kmph maximum speed limit in an Earth-like atmosphere. Technically there is a time limitation due to engine overheating. For ease of game, the VF-11 can hover indefinitely.
RUNNING, GERWALK CONFIGURATION: 100 Kmph.
FLYING, GERWALK CONFIGURATION: Mach One (1072 Kmph at sea level) maximum speed limit in an Earth-like atmosphere. Technically there is a time limitation due to engine overheating. For ease of game, the VF-11 can hover indefinitely.
FLYING, FIGHTER CONFIGURATION: Mach 3.5+ (3752 Kmph at sea level) max speed at 10,000 m and Mach 8.2+ (8790+ Kmph at sea level) max speed at 30,000 meters and higher above sea level.
Minimum Take-off/Landing Run: 0 m (VTOL capable.)
CEILING:
42,000 m for the VF-11a & b (use of a large booster is needed for launching into satellite orbit.) Maximum rate of ascent is 28,500 m/minute (at sea level.)
Unlimited for the VF-11c & d (capable of launching into satellite orbit over an Earth-class planet with FAST packs.) Maximum rate of ascent is 24,800 m/minute (at sea level.)
The structural G limits are +22 to –14\.5.
http://www.steelfalcon.com/Macross/Images/VF11gerwalk.gif

STATISTICAL DATA:

HEIGHT:

12.92 m in battroid configuration.
6.89 m in gerwalk configuration.
3.49 m in fighter configuration.

WIDTH:

5.45 m in battroid configuration.
11.2 m in gerwalk or fighter configuration with wings at maximum extension.

LENGTH:

4 m in soldier configuration.
8.92 m in gerwalk configuration.
15.51 m in fighter configuration; two-seat VF-11d is 16.02 m,

WEIGHT: Mass empty: 9,000 kg

PHYSICAL STRENGTH:

Equal to a P.S. of 50 .

CARGO:

Small compartment behind pilot's seat for personal belongings.

POWER PLANT:

Standard – Two Shinsei/P&W/Royce FF-2025G Thermonuclear Reaction Turbine Engines rated at 28,000 Kg (maximum instantaneous thrust in space.) Engines re-tuned to 31,700 kg class level and redesignated FF-2025S for VF-11D Custom. Two dorsal auxiliary thruster pods. P&W HMM-5B high-maneuverability vernier thrusters (P&W HMM-7 high-maneuverability vernier thrusters installed in VF-11D Custom).
Option of Shinnakasu Industry/OTEC FBF-1000A External Fold Booster (VF-X-11).


COMPATIBLE FAST PACKS


Optional dorsal mounting for a single RECON Radome
Optional dorsal and ventral mounting pylons for two External Atmospheric Solid-Fuel Rocket Boosters.
Optional dorsal mounting for a single OTEC FBF-1000A External Fold Booster. (GM option. Canon materials limit this to the VF-X-11 only.)


WEAPON SYSTEMS:

1. ANTI-AIRCRAFT PULSE LASER:

The VF-11 mounts a single pulse laser for use in air combat skirmishes and for defensive purposes. The laser is mounted on the head of the mecha in battroid mode, with a 360º horizontal and a 90º vertical arc of fire. It is located in the central dorsal section of the main body pointed rearward in fighter and gerwalk modes. The laser can only fire to the rear of the fighter with a 90º vertical arc of fire in these modes; it cannot be turned to fire along another arc.

Note 1: the laser is unavailable when a NP-BP-E7 Recon Booster Unit or Solid-Fuel Rocket Booster. is mounted dorsally.
Note 2: the VF-11a has a shorter barrel then later variants.
  • PRIMARY PURPOSE: Anti-aircraft
  • SECONDARY PURPOSE: Anti-missile/defensive
  • RANGE: 1200 m (VF-11a only: 800 m)
  • DAMAGE: 1D4x10 M.D.
  • RATE OF FIRE: Single shots only.
  • PAYLOAD: Effectively Unlimited.


2. MULTIPURPOSE GUN POD W/ANTI-ARMOR BAYONET:

http://www.steelfalcon.com/Macross/Images/VF11gun.gif

A gun pod, similar to the GU-11 used by the VF-1 Valkyrie, is the primary weapon of the VF-11. The new gun pod also features a bayonet mounted on the front of the weapon, for use in close combat with mechanized opponents.

  • PRIMARY PURPOSE: Assault
  • SECONDARY PURPOSE: Anti-mecha
  • RANGE: 1200 m
  • DAMAGE: 1D8 per round. 10 round burst, single target – 1D8x10 MD. 25 round burst, single target – 2d8x10 MD. Note: for bursts using greater than 25 rounds, increase the damage by a scale of 1D8x10 per 10 rounds, or refer to modern weapon rules for machineguns.
  • The gun pod can be used for sprays. 10 round spray – 1D8 MD, affects 1D4 targets. 25 round spray – 1D8 MD, affects 2D4 targets with a 50% chance of hitting bystanders. Longer duration sprays (up to limits of the magazine) – 2D8 MD, affects 4D4 targets with a 70% chance of hitting bystanders.
  • BAYONET does 3D4x10 M.D. per strike.
  • RATE OF FIRE: Equal to the number of combined attacks of the pilot. Note that the gun pod is not limited to firing only 10, 25, or 400 rounds. Any variation can be fired, though it is recommended to stick to multiples of 10 for ease of damage resolution.
  • PAYLOAD: 400 rounds per clip. Additional ammo clips can be inserted, but exchanging clips requires 2 melee actions. Two spare clips are stored behind the anti-projectile shield.


3.LEG INTERNAL CUSTOMIZABLE PALLET(s):

The VF-1a & b only has chaff/flare dispensers. The VF-11c, as part of its upgrade, some of the VF-11d and all VF-11d Kai have all choices. ONLY ONE PALLET TYPE PER LEG PER MISSION.

3.I CHAFF/FLARE DISPENSERS

Available in all modes. When used, they fire a burst of chaff and/or flare to counter any incoming missiles. The burst of chaff and/or flares give a bonus of +3 to Dodge against the missiles.

  • PAYLOAD: 10 bursts of chaff/flares.

3.II Stonewell/Roice B-7 Standard Internal Pallet

Each leg of the VF-11c can contain an enclosed Stonewell/Roice B-7 Standard Internal Pallet, which can be customized for different mission objectives and carry a variety of different missile types. When activated the internal pallets open and slightly extends from the sides of the legs, allowing all of their payload (usually missiles) to be activated at once, if necessary. The payloads can be activated in any mode. The B-7 standard internal pallet can be equipped to hold up to 9 Bifors BMM-24 all-environment high-maneuverability micro-missiles, or 9 bomblets, each OR additional sensors (avionics) or cargo. In order to carry different types of munitions and/pr loads, the launchers must be exchanged at a UN Spacy base prior to loading.

  • SRM/BMM-24 MISSILES:
    • PRIMARY PURPOSE: Assault
    • RANGE: 8 km.
    • DAMAGE: 1D8x10 MD
    • RATE OF FIRE: Volleys of 1-9 missiles per launcher, per round. One volley counts as one attack. If necessary, all 18 missiles can be fired in a single round by expending two attacks.
    • BONUSES: The BMM-24 micro-missiles have a +6 to strike and +5 to dodge, and get 3 attacks per round until they hit or are destroyed.
    • PAYLOAD: 9 missiles per launcher, 18 total.

3.III B-11A Specialized Reaction Weapon Internal Pallet

The VF-11c can be loaded with two B-11A Internal Weapons Pallets that hold one RMS-1 Reaction Weapon, each.

  • RMS-1 REACTION CRUISE MISSILES: The missiles are AI-guided, thus they receive a bonus of +5 to strike, +4 to dodge and have two attacks per melee until it hits. The missiles will always strike the center (or main body) of their target.
    • PRIMARY PURPOSE: Anti-Spacecraft
    • RANGE: 804 km
    • MISSILE SPEED: Mach 1 (1072 Kmph at sea level.)
    • MDC OF MISSILE: 25
    • DAMAGE: 4D8x1,000 MD at ground zero. Reduce damage by a factor of 10 for every 750m the object is away from ground zero. (E.g.: 4D8x100 M.D. at 750 m distant, 4D8x10 M.D. at 1,400 m distant, etc.)
    • RATE OF FIRE: 1 per B-11A Internal Weapons Pallets. The two launchers can be fire linked.
    • PAYLOAD: 1 per B-11A Internal Weapons Pallets for a maximum of 2.


4.WING HARD POINTS:

Two fixed hard points are mounted on each wing of the VF-11, for a total of 4 hardpoints on the fighter. These hardpoints can be used to hold a variety of different ordinance types, including long, medium, short range missiles, medium-range high-maneuverability (MRHM) missiles (after 2040), UUM-7 Micro-missile pods, RMS-1 reaction missiles and even MK-82 LDGB conventional bombs. Usually only long range or MRHM missiles are issued by the VF-11.

Hardpoint and Missile Details


5. HAND TO HAND COMBAT:

If necessary, the pilot of the Thunderbolt can engage in melee combat rather than use a weapon. The Thunderbolt is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

DAMAGE:

  • Restrained Punch: 1D4 M.D.
  • Full Strength Punch: 4D6 M.D.
  • "Booster" Punch: 1D4x10 M.D. (counts as two attacks)
  • Tear or Pry with Hands: 1D6 M.D. + additional ripping and frame damages.
  • Kick: 4D6 M.D.
  • Leap Kick: 2D6x10 M.D.
  • Body Flip/Throw: 2D6 M.D.
  • Body Block/Tackle: 1D6 M.D.
  • Stomp: 1D6x10 M.D. (only effective against small objects) Note that for some objects, they will be instantly destroyed.


STANDARD EQUIPMENT FOR THE VF-11 THUNDERBOLT:

  • ANTI-PROJECTILE SHIELD: A new addition to modern VFs, the VF-11 is equipped with an external shield that is mounted on the central rear dorsal section of the mecha in fighter mode, and on the left arm in soldier and gerwalk modes. On a successful parry in soldier or gerwalk mode, the shield can be used to block missiles or projectiles, thus protecting the main body from harm. Although constructed of super-strong materials, the shield can NOT regenerate and must be ejected once its MDC is depleted.
  • AUTO-PILOT: All VF-11c (and some VF-11d) have enhanced navigational equipment – more free time for the pilot in the cockpit!
  • COMBAT COMPUTER W/HUD DISPLAYS: VF-11a, b & d are Era ii. The VF-11c and some VF-11d are era iii.
  • ESCAPE POD:
http://www.steelfalcon.com/Macross/Images/VF11cockpit.gif


COMBAT BONUSES FOR VF-11 THUNDERBOLT TRAINING:

BASIC VF-11 COMBAT TRAINING Basic training for non-pilot military personnel.

  • 1 attack per melee (plus those of the pilot). Add one additional action/attack at levels three, nine, and fifteen.
  • (VF-11C avionics upgrade only!) +1 initiative
  • +1 to strike.
  • +1 to parry
  • +1 to dodge in battroid mode, +2 in gerwalk, +4 in jet mode.
  • Leap Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
  • +1 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.
  • Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to lose initiative and one attack that melee round.


ADVANCED VF-11 COMBAT TRAINING Advanced training for military pilots and mecha specialists.

  • 3 attacks per melee (plus those of the pilot). Add one additional action/attack at levels three, six, eleven, and fifteen.
  • +1 on initiative. *(VF-11C avionics upgrade only!) +2 initiative
  • +2 to strike
  • +3 to parry
  • +2 to dodge in battroid mode, +5 in gerwalk, +6 in jet mode.
  • Leap Dodge Modifier (applied to the regular dodge bonus for the mode the VF is in): -5.
  • +3 to roll with a punch or fall with an impact, reducing damage by half.
  • Critical strike same as pilot's hand-to-hand.
  • Body block/tackle/ram - 1D6 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.


REFERENCES USED IN THIS DESIGN [www.palladiumbooks.com/ Palladium Books Game Engine and MDC Rules]
"Macross Compendium: VF-11 entry"
Design layout adapted from DAVE DEITRICH ([email protected])
Steelfalcon VF-11 stats
UNSD VF-11G stats
Macross 7 TV Series
Macross Plus OVA Series
Macross VF-X2 Official Visual Guide: Pg 23, 31
Macross Plus Game Edition Pages 20, 21, 25, 50, 62~66



VF-11D Kai

VF-11 Protect Armour

QVF-11 Thunderbolt Drone