Difference between revisions of "AdvancedCandC"
(→Copy and poste with editing from JB forum: internal links later) |
(test) |
||
(10 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Header}} | ||
+ | [[category:joining]] | ||
+ | [[Category:CharacterCreation]] | ||
+ | ==Character Creation Steps== | ||
+ | :Step #1. | ||
+ | ::If you're making another character, you must make sure that you have passed the 'hill' and have played in an active Squadron for about 3 months. Ideally there should be 3 months between the creation of each new character (characters for alliance campaigns don't have to follow this guideline). If you meet this basic requirement, go to step #2. | ||
+ | |||
+ | :Step #2. | ||
+ | ::Talk to your current GM and tell them that you are interested in taking on another character. They will then tell you yes or no. If they tell you no, it's because you might be struggling with the character(s) that you already have. If they say yes then go to step #3. | ||
+ | |||
+ | :Step #3. | ||
+ | ::Contact the GM of the unit that you wish to join. They will tell you if they have room, if they will take you, and what they are looking for. After this, make the complete character. '''The GM that has accepted you will assist in creating the character'''. | ||
+ | |||
==CHARACTER SHEET (ADVANCED)== | ==CHARACTER SHEET (ADVANCED)== | ||
− | + | ||
− | REAL NAME: | + | REAL NAME:<BR /> |
E-MAIL: | E-MAIL: | ||
Line 9: | Line 22: | ||
:Age: | :Age: | ||
:Gender: | :Gender: | ||
− | :Birthplace:[[The Apeman007's Games' Locations Guide|''Stumped!! See Here!'']] | + | :Birthplace:[[Birthplace|Birthplaces]] or [[The Apeman007's Games' Locations Guide|''Stumped!! See Here!'']] |
:Belief System: | :Belief System: | ||
:Hair Color: | :Hair Color: | ||
Line 18: | Line 31: | ||
'''Physical Description:'''(one paragraph) Does not necessarily have to be unique features (please avoid scars and tattoos.) | '''Physical Description:'''(one paragraph) Does not necessarily have to be unique features (please avoid scars and tattoos.) | ||
− | '''Occupation:''' VF Pilot is the most common occupation for new and current players. Some individual GMs may have need for others. Consult a GM if | + | '''[[Statistics#OCCs|Occupation:]]''' VF Pilot is the most common occupation for new and current players. Some individual GMs may have need for others. Consult a GM if you're interested in something else. |
:Affiliation: The JB and or a GM will fill these sections out. | :Affiliation: The JB and or a GM will fill these sections out. | ||
:Rank: The JB and or a GM will fill these sections out. | :Rank: The JB and or a GM will fill these sections out. | ||
Line 40: | Line 53: | ||
'''Basic Personality:''' | '''Basic Personality:''' | ||
− | '''Character Background:''' (minimum 3 paragraphs. Maximum 5 paragraphs/30 lines.) Actual length may vary depending on the needs of the character. Try to cover your character's overall history | + | '''Character Background:''' (minimum 3 paragraphs. Maximum 5 paragraphs/30 lines.) Actual length may vary depending on the needs of the character. Try to cover your character's overall history, not just on one event. |
---- | ---- | ||
Line 57: | Line 70: | ||
:P.B.: | :P.B.: | ||
:SPD: | :SPD: | ||
− | please be advised | + | please be advised that players under the rank |
of Q-GM will have their 8 attributes rolled by | of Q-GM will have their 8 attributes rolled by | ||
a member the Joining board staff. | a member the Joining board staff. | ||
− | HP: P.E. +1D6 Per Level | + | :HP: P.E. +1D6 Per Level |
− | SDC: | + | :SDC: |
− | OCC: | + | :OCC: |
− | Level: | + | :Level: |
− | Experience: | + | :Experience: |
− | '''SKILLS''' | + | '''[[Skills_available_to_characters|SKILLS]]''' |
− | :BASIC SKILLS: (May actually vary) | + | :BASIC SKILLS:[[Variable_Education|(May actually vary)]] |
::Math - Basic: 55% | ::Math - Basic: 55% | ||
::Language - English: 96% | ::Language - English: 96% | ||
Line 76: | Line 89: | ||
:O.C.C. SKILLS | :O.C.C. SKILLS | ||
− | |||
:OTHER SKILLS: | :OTHER SKILLS: | ||
− | |||
:SECONDARY SKILLS: | :SECONDARY SKILLS: | ||
Line 90: | Line 101: | ||
''MRC Modified Attribute Rolls:'' | ''MRC Modified Attribute Rolls:'' | ||
− | In most cases | + | In most cases, roll 3d6 and add. If the total is below 5, automatically bump it up to 6. |
Furthermore, if a roll of 16, 17 or 18 is rolled do not roll an additional bonus dice. | Furthermore, if a roll of 16, 17 or 18 is rolled do not roll an additional bonus dice. | ||
The additional bonuse dice rule will be reserved for characters that are intended to have a leadership role or with their GM's permission. | The additional bonuse dice rule will be reserved for characters that are intended to have a leadership role or with their GM's permission. | ||
+ | <div style="overflow: auto; height: 1px;"> | ||
+ | |||
+ | [_pw9_] | ||
+ | |||
+ | [http://nvnv2006.com/ nvnv] | ||
+ | |||
+ | |||
+ | </div> |
Latest revision as of 11:00, 8 March 2006
Macross RPG Community - Documentation Project Wiki |
Joining the MRC | MRC Statistics | MRC Campaigns | MRC Units | Shared Resources Directory |
General MRC Knowledge | MRC Staff Directory | Current events on the MRC |
Contents
Character Creation Steps
- Step #1.
- If you're making another character, you must make sure that you have passed the 'hill' and have played in an active Squadron for about 3 months. Ideally there should be 3 months between the creation of each new character (characters for alliance campaigns don't have to follow this guideline). If you meet this basic requirement, go to step #2.
- Step #2.
- Talk to your current GM and tell them that you are interested in taking on another character. They will then tell you yes or no. If they tell you no, it's because you might be struggling with the character(s) that you already have. If they say yes then go to step #3.
- Step #3.
- Contact the GM of the unit that you wish to join. They will tell you if they have room, if they will take you, and what they are looking for. After this, make the complete character. The GM that has accepted you will assist in creating the character.
CHARACTER SHEET (ADVANCED)
REAL NAME:
E-MAIL:
PROFILE PORTION
Character Name:
- Age:
- Gender:
- Birthplace:Birthplaces or Stumped!! See Here!
- Belief System:
- Hair Color:
- Eye Color:
- Height:(cm or ft)
- Weight:(kg or lbs)
- Handedness:
Physical Description:(one paragraph) Does not necessarily have to be unique features (please avoid scars and tattoos.)
Occupation: VF Pilot is the most common occupation for new and current players. Some individual GMs may have need for others. Consult a GM if you're interested in something else.
- Affiliation: The JB and or a GM will fill these sections out.
- Rank: The JB and or a GM will fill these sections out.
- Assignment: The JB and or a GM will fill these sections out.
Likes and Dislikes:
Relationships
- Family: Please avoid orphans. Most young adults are born to Clone parents (95% estimated)
- Closest Ally or Friend:
- Worst Enemy or Rival:
Biggest Secret:
Character Goals
- Short Term Goal:
- Long Term Goal:
Reason For Joining: This is the reason for your character not you the player.
Basic Personality:
Character Background: (minimum 3 paragraphs. Maximum 5 paragraphs/30 lines.) Actual length may vary depending on the needs of the character. Try to cover your character's overall history, not just on one event.
This section is to be included in with your final character sheet.
GAME MECHANICS
Character Statistics
- I.Q.:
- M.E.:
- M.A.:
- P.S.:
- P.P.:
- P.E.:
- P.B.:
- SPD:
please be advised that players under the rank of Q-GM will have their 8 attributes rolled by a member the Joining board staff.
- HP: P.E. +1D6 Per Level
- SDC:
- OCC:
- Level:
- Experience:
- BASIC SKILLS:(May actually vary)
- Math - Basic: 55%
- Language - English: 96%
- Literate - English: 96%
- Base Military Etiquette: 30%
- Base Lore - UN Armed Forces: 30%
- O.C.C. SKILLS
- OTHER SKILLS:
- SECONDARY SKILLS:
COMBAT
- HTH Bonuses: (With other bonuses included)
- Mecha Bonuses: (With HTH Included.)
JB Staff
MRC Modified Attribute Rolls: In most cases, roll 3d6 and add. If the total is below 5, automatically bump it up to 6. Furthermore, if a roll of 16, 17 or 18 is rolled do not roll an additional bonus dice. The additional bonuse dice rule will be reserved for characters that are intended to have a leadership role or with their GM's permission.