Difference between revisions of "Skills available to characters"

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Below is the list of MRC approved skills for character generation. Now people can't argue over what skills are and aren't available.  
+
The following is the list of MRC approved skills for character generation. Now people can't argue over what skills are and aren't available.  
  
JB Staff, please see appropriate Staff Board on the skills  
+
''JB Staff, please see appropriate Staff Board on the skills.''
  
Communications Skills
 
Cryptography (Scramblers)
 
Electronic Counter Measures (ECM & ECCM)
 
Optic Systems
 
Radio – Basic (inclusive of Laser)
 
Radio – Advanced (construction, jury-rig)
 
Radio - Relay (Satellite & Microwave and beyond)
 
Surveillance Systems
 
TV/Video
 
  
Cultural/Domestic
+
==Communications Skills==
Acting
+
{| border="1" cellpadding="2"
Art (choose type; inclusive of Calligraphy, Drawing, painting, sculpting, etc)
+
!width="500"|
Cook
+
!width="500"|
Dance
+
|-
Editor
+
|
Fishing
+
;
Gaming (Strategy)  
+
:Cryptography (Scramblers)  
Music (choose type: Composition, Play Musical Instrument, Sing)  
+
:Electronic Counter Measures (ECM & ECCM)  
Sewing (inclusive of weaving)  
+
:Optic Systems
 +
:Radio – Basic (inclusive of Laser)  
 +
|
 +
;
 +
:Radio – Advanced (construction, jury-rig)
 +
:Radio - Relay (Satellite & Microwave and beyond)
 +
:Surveillance Systems
 +
:TV/Video
 +
|
 +
|}
  
Electrical
 
Avionics
 
Basic Electronics
 
Computer Repair
 
Electrical Engineer
 
Electricity Generation/Power Systems
 
Robot Electronics
 
  
Espionage
+
==Cultural/Domestic==
 +
{| border="1" cellpadding="2"
 +
!width="500"|
 +
!width="500"|
 +
|-
 +
|
 +
;
 +
:Acting
 +
:Art ''choose type; inclusive of Calligraphy, Drawing, painting, sculpting, etc.]]
 +
:Cook
 +
:Dance
 +
|
 +
;
 +
:Editor
 +
:Fishing
 +
:Gaming (Strategy)
 +
:Music ''choose type: Composition, Play Musical Instrument, Sing''
 +
:Sewing (inclusive of weaving)
 +
|
 +
|}
  
Detect Ambush
 
Detect Concealment
 
Disguise
 
Escape Artist (inclusive of Binding)
 
Forgery
 
Impersonation
 
Intelligence
 
Interrogation
 
Land Navigation
 
Palming
 
Pick Locks
 
Pick Pockets
 
Psychological Warfare
 
Sniper
 
Tracking
 
Wilderness Survival
 
  
Mechanical
+
==Electrical==
Aeronautical & Aerospace Engineer
+
{| border="1" cellpadding="2"
Aircraft Mechanics
+
!width="500"|
Automotive Mechanics
+
!width="500"|
Basic Mechanics
+
|-
Locksmith
+
|
Marine/Naval Engineer
+
;
Mechanical Engineer
+
:Avionics
Nuclear Engineer  
+
:Basic Electronics
Robot Mechanics
+
:Computer Repair
Spacefold Engineer
+
|
Spaceship Mechanics
+
;
Starship Engineer
+
:Electrical Engineer  
Weapons Engineer
+
:Electricity Generation/Power Systems
 +
:Robot Electronics
 +
|
 +
|}
  
Medical
 
Criminal Sciences & Forensics
 
Cybernetics MD
 
Doctor of Veterinary Medicine (DVM)
 
First Aid
 
Field Surgery
 
Genetics Engineer
 
Holistic Medicine
 
Medical Doctor
 
Paramedic
 
Pathology
 
Psychiatry
 
  
Military
+
==Espionage==
Camouflage
+
{| border="1" cellpadding="2"
Demolitions
+
!width="500"|
Demolitions – Disposal
+
!width="500"|
Fortification
+
|-
Military Etiquette
+
|
Nuclear, Biological & Chemical Warfare  
+
;
Trap/Mine Detection and Construction
+
:Detect Ambush
 +
:Detect Concealment
 +
:Disguise
 +
:Escape Artist (inclusive of Binding)
 +
:Forgery
 +
:Impersonation
 +
:Intelligence
 +
:Interrogation
 +
|
 +
;
 +
:Land Navigation
 +
:Palming
 +
:Pick Locks
 +
:Pick Pockets
 +
:Psychological Warfare  
 +
:Sniper
 +
:Tracking
 +
:Wilderness Survival
 +
|
 +
|}
  
Physical
 
Acrobatics
 
Aerobics
 
Athletics
 
Blind-Fighting
 
Body Building
 
Boxing
 
Climbing
 
Contortionist
 
Fencing
 
Forced March
 
Gymnastics
 
Juggling
 
Marathon
 
Mountaineering
 
Movement - Zero Gravity
 
Parachuting
 
Prowl
 
Spelunking
 
Skiing
 
Sports – choose type
 
Swimming – Basic
 
Swimming - S.C.U.B.A.
 
Tai Chi
 
Track and Field
 
Wrestling
 
Yoga
 
  
Hand-To-Hand Skill Costs:
+
==Mechanical==
HTH Basic: 1 skill
+
{| border="1" cellpadding="2"
HTH Expert: 2 skills
+
!width="500"|
HTH Martial Arts: 3 skills
+
!width="500"|
HTH Advanced Martial Art: (IE Judo, Karate, Ju-Jitsu, ETC.): 4 skills
+
|-
OCC availability restrictions:  
+
|
As stated by OCC. Advanced Martial Arts require GM approval.
+
;
Hand-to-Hand Combat: Aikido
+
:Aeronautical & Aerospace Engineer
Hand-to-Hand Combat: Basic  
+
:Aircraft Mechanics
Hand-to-Hand Combat: Commando
+
:Automotive Mechanics
Hand-to-Hand Combat: Expert
+
:Basic Mechanics
Hand-to-Hand Combat: Judo
+
:Locksmith
Hand-to-Hand Combat: Jujitsu
+
:Marine/Naval Engineer
Hand-to-Hand Combat: Karate
+
:Mechanical Engineer
Hand-to-Hand Combat: Kendo
+
|
Hand-to-Hand Combat: Martial Arts
+
;
Hand-to-Hand Combat: Zero Gravity Combat Advanced
+
:Nuclear Engineer
Hand-to-Hand Combat: Zero Gravity Combat Basic
+
:Robot Mechanics
 +
:Spacefold Engineer
 +
:Spaceship Mechanics
 +
:Starship Engineer
 +
:Weapons Engineer
 +
|
 +
|}
  
  
Piloting
+
==Medical==
AIR
+
{| border="1" cellpadding="2"
Airplane
+
!width="500"|
Helicopter
+
!width="500"|
(Commercial) Jet Aircraft
+
|-
Jet Fighters
+
|
Lighter-than-Air Vehicles
+
;
 +
:Criminal Sciences & Forensics
 +
:Cybernetics MD
 +
:Doctor of Veterinary Medicine (DVM)  
 +
:First Aid
 +
:Field Surgery
 +
:Genetics Engineer
 +
|
 +
;
 +
:Holistic Medicine
 +
:Medical Doctor
 +
:Paramedic
 +
:Pathology
 +
:Psychiatry
 +
|
 +
|}
  
GROUND
 
Automobile
 
Destroids
 
Dog Sled
 
Horsemanship
 
Hovercraft
 
Mecha Combat
 
Pilot Motorcycle and Small Vehicles
 
Pilot Track Vehicles
 
Tanks and APCs
 
Truck
 
  
SEA
+
==Military==
Boat - Motor and Hydrofoils
+
{| border="1" cellpadding="2"
Boat - Sail Type
+
!width="500"|
Boat Ships
+
!width="500"|
Boat - Warships/Patrol Boats
+
|-
Submarines
+
|
Water Skiing & Surfing
+
;
 +
:Camouflage
 +
:Demolitions
 +
:Demolitions Disposal
 +
:Fortification
 +
|
 +
;
 +
:Military Etiquette
 +
:Nuclear, Biological & Chemical Warfare
 +
:Trap/Mine Detection and Construction
 +
|
 +
|}
 +
  
SPACE
+
==Physical==
EVA
+
{| border="1" cellpadding="2"
Mecha Combat: choose 1 mecha
+
!width="500"|
Space Shuttle
+
!width="500"|
Spaceships
+
|-
Space Fighter
+
|
Variable Fighter
+
;
Zentraedi Mecha
+
:Acrobatics
 +
:Aerobics
 +
:Athletics
 +
:Blind-Fighting
 +
:Body Building
 +
:Boxing
 +
:Climbing
 +
:Contortionist
 +
:Fencing
 +
:Forced March
 +
:Gymnastics
 +
:Juggling
 +
:Marathon
 +
:Mountaineering
 +
|
 +
;
 +
:Movement - Zero Gravity
 +
:Parachuting
 +
:Prowl
 +
:Spelunking
 +
:Skiing
 +
:Sports – ''choose type''
 +
:Swimming – Basic
 +
:Swimming - S.C.U.B.A.
 +
:Tai Chi
 +
:Track and Field
 +
:Wrestling
 +
:Yoga
 +
|
 +
|}
  
Pilot Related
 
Navigation
 
Navigation Space
 
Read Sensory Equipment
 
Star System Survey
 
Weapon Systems
 
  
Rogue
+
===Hand-To-Hand Skill Costs:===
Appraisal
+
{| border="1" cellpadding="2"
Cardsharp
+
!width="500"|
Computer Hacking
+
!width="500"|
Concealment
+
|-
Forgery
+
|
Imitate Voice
+
;
Gambling
+
#HTH Basic: 1 skill
Palming
+
#HTH Expert: 2 skills
Pick Locks
+
#HTH Martial Arts: 3 skills
Pick Pockets
+
#HTH Advanced Martial Art: (IE Judo, Karate, Ju-Jitsu, ETC.): 4 skills
Safecracking
+
:''OCC availability restrictions:''
Streetwise
+
:As stated by OCC. Advanced Martial Arts require GM approval.
 +
|
 +
;
 +
:Hand-to-Hand Combat: Aikido
 +
:Hand-to-Hand Combat: Basic
 +
:Hand-to-Hand Combat: Commando
 +
:Hand-to-Hand Combat: Expert
 +
:Hand-to-Hand Combat: Judo
 +
:Hand-to-Hand Combat: Jujitsu
 +
:Hand-to-Hand Combat: Karate
 +
:Hand-to-Hand Combat: Kendo
 +
:Hand-to-Hand Combat: Martial Arts
 +
:Hand-to-Hand Combat: Zero Gravity Combat Advanced
 +
:Hand-to-Hand Combat: Zero Gravity Combat Basic
 +
|
 +
|}
  
Science
 
Anthropology
 
Archaeology
 
Astronomy
 
Astrophysics
 
Biochemistry
 
Biology
 
Biotechnology
 
Botany
 
Chemistry
 
Geology
 
Marine Biology
 
Mathematics – Basic
 
Mathematics – Advanced
 
Nuclear Physics
 
Paleontology
 
Physics
 
Psychology
 
Xenology
 
Zoology
 
  
Technical
 
Accounting
 
Architectural - Design/Engineer
 
Business Management
 
Carpentry
 
Cartography
 
Civil Engineer
 
Computer - Artificial Intelligence
 
Computer Engineer
 
Computer Operation
 
Computer Programming
 
Construction
 
Construction Demolitions
 
Construction Engineering
 
Drafting
 
Economics
 
Gem Cutting
 
Gemology
 
General Repair/Maintenance
 
History (general or specific – and choose type)
 
Journalism
 
Language
 
Law
 
Lip Reading
 
Literacy
 
Lore (If you don’t see it – make it with this skill)
 
Marketing
 
Meditation
 
Mining
 
Oceanography
 
Photography
 
Research
 
Seamanship
 
Sign Language
 
Surveying
 
Teaching
 
Theology/Philosophy (choose type)
 
Undersea Farming
 
Writing
 
  
Weapon Proficiencies  
+
==Piloting==
W.P Blunt  
+
===AIR===
W.P Bow  
+
{| border="1" cellpadding="2"
W.P Knife  
+
!width="500"|
W.P Small Thrown Weapons  
+
!width="500"|
W.P Staff/Spear  
+
|-
W.P Sword  
+
|
W.P Automatic Pistol  
+
;
W.P Automatic and Semi-automatic Rifles  
+
:Airplane
W.P Bolt Action Rifle (hunting & sniping)  
+
:Helicopter
W.P Heavy  
+
:(Commercial) Jet Aircraft
W.P Revolver  
+
|
W.P Sub-Machinegun  
+
;
W.P Energy Pistol  
+
:Jet Fighters
W.P Energy Rifle  
+
:Lighter-than-Air Vehicles
W.P Heavy Energy Weapons
+
|
 +
|}
 +
===GROUND===
 +
{| border="1" cellpadding="2"
 +
!width="500"|
 +
!width="500"|
 +
|-
 +
|
 +
;
 +
:Automobile
 +
:Destroids
 +
:Dog Sled
 +
:Horsemanship
 +
:Hovercraft
 +
|
 +
;
 +
:Mecha Combat
 +
:Pilot Motorcycle and Small Vehicles
 +
:Pilot Track Vehicles
 +
:Tanks and APCs
 +
:Truck
 +
|
 +
|}
 +
===SEA===
 +
{| border="1" cellpadding="2"
 +
!width="500"|
 +
!width="500"|
 +
|-
 +
|
 +
;
 +
:Boat - Motor and Hydrofoils
 +
:Boat - Sail Type ;
 +
:Boat – Ships
 +
|
 +
;
 +
:Boat - Warships/Patrol Boats
 +
:Submarines
 +
:Water Skiing & Surfing
 +
|
 +
|}
 +
===SPACE===
 +
{| border="1" cellpadding="2"
 +
!width="500"|
 +
!width="500"|
 +
|-
 +
|
 +
;
 +
:EVA
 +
:Mecha Combat: choose 1 mecha
 +
:Space Shuttle
 +
:Spaceships
 +
|
 +
;
 +
:Space Fighter
 +
:Variable Fighter
 +
:Zentraedi Mecha
 +
|
 +
|}
 +
 
 +
 
 +
 
 +
==Pilot Related==
 +
{| border="1" cellpadding="2"
 +
!width="500"|
 +
!width="500"|
 +
|-
 +
|
 +
;
 +
:Navigation
 +
:Navigation Space
 +
:Read Sensory Equipment
 +
|
 +
;
 +
:Star System Survey
 +
:Weapon Systems
 +
|
 +
|}
 +
 
 +
 
 +
==Rogue==
 +
{| border="1" cellpadding="2"
 +
!width="500"|
 +
!width="500"|
 +
|-
 +
|
 +
;
 +
:Appraisal
 +
:Cardsharp
 +
:Computer Hacking
 +
:Concealment
 +
:Forgery
 +
:Imitate Voice
 +
|
 +
;
 +
:Gambling
 +
:Palming
 +
:Pick Locks
 +
:Pick Pockets
 +
:Safecracking
 +
:Streetwise
 +
|
 +
|}
 +
 
 +
 
 +
==Science==
 +
{| border="1" cellpadding="2"
 +
!width="500"|
 +
!width="500"|
 +
|-
 +
|
 +
;
 +
:Anthropology
 +
:Archaeology
 +
:Astronomy
 +
:Astrophysics
 +
:Biochemistry
 +
:Biology
 +
:Biotechnology
 +
:Botany
 +
:Chemistry
 +
:Geology
 +
|
 +
;
 +
:Marine Biology
 +
:Mathematics – Basic
 +
:Mathematics – Advanced
 +
:Nuclear Physics
 +
:Paleontology
 +
:Physics
 +
:Psychology
 +
:Xenology
 +
:Zoology
 +
|
 +
|}
 +
 
 +
 
 +
==Technical==
 +
{| border="1" cellpadding="2"
 +
!width="500"|
 +
!width="500"|
 +
|-
 +
|
 +
;
 +
:Accounting
 +
:Architectural - Design/Engineer
 +
:Business Management
 +
:Carpentry
 +
:Cartography
 +
:Civil Engineer
 +
:Computer - Artificial Intelligence
 +
:Computer Engineer
 +
:Computer Operation
 +
:Computer Programming
 +
:Construction
 +
:Construction Demolitions
 +
:Construction Engineering
 +
:Drafting
 +
:Economics
 +
:Gem Cutting
 +
:Gemology
 +
:General Repair/Maintenance
 +
:History ''general or specific – and choose type'' 
 +
|
 +
;
 +
:Journalism
 +
:Language
 +
:Law
 +
:Lip Reading
 +
:Literacy
 +
:Lore ''If you don’t see it – make it with this skill''
 +
:Marketing
 +
:Meditation
 +
:Mining
 +
:Oceanography
 +
:Photography
 +
:Research
 +
:Seamanship
 +
:Sign Language
 +
:Surveying
 +
:Teaching
 +
:Theology/Philosophy ''choose type''
 +
:Undersea Farming
 +
:Writing
 +
|
 +
|}
 +
 
 +
 
 +
==Weapon Proficiencies==
 +
{| border="1" cellpadding="2"
 +
!width="500"|Ancient
 +
!width="500"|Modern
 +
|-
 +
|
 +
;
 +
:W.P Blunt  
 +
:W.P Bow  
 +
:W.P Knife  
 +
:W.P Small Thrown Weapons  
 +
:W.P Staff/Spear  
 +
:W.P Sword
 +
|
 +
;
 +
:W.P Automatic Pistol  
 +
:W.P Automatic and Semi-automatic Rifles  
 +
:W.P Bolt Action Rifle (hunting & sniping)  
 +
:W.P Heavy  
 +
:W.P Revolver  
 +
:W.P Sub-Machinegun  
 +
:W.P Energy Pistol  
 +
:W.P Energy Rifle  
 +
:W.P Heavy Energy Weapons
 +
|
 +
|}

Revision as of 15:11, 7 December 2004

The following is the list of MRC approved skills for character generation. Now people can't argue over what skills are and aren't available.

JB Staff, please see appropriate Staff Board on the skills.


Communications Skills

Cryptography (Scramblers)
Electronic Counter Measures (ECM & ECCM)
Optic Systems
Radio – Basic (inclusive of Laser)
Radio – Advanced (construction, jury-rig)
Radio - Relay (Satellite & Microwave and beyond)
Surveillance Systems
TV/Video


Cultural/Domestic

Acting
Art choose type; inclusive of Calligraphy, Drawing, painting, sculpting, etc.]]
Cook
Dance
Editor
Fishing
Gaming (Strategy)
Music choose type: Composition, Play Musical Instrument, Sing
Sewing (inclusive of weaving)


Electrical

Avionics
Basic Electronics
Computer Repair
Electrical Engineer
Electricity Generation/Power Systems
Robot Electronics


Espionage

Detect Ambush
Detect Concealment
Disguise
Escape Artist (inclusive of Binding)
Forgery
Impersonation
Intelligence
Interrogation
Land Navigation
Palming
Pick Locks
Pick Pockets
Psychological Warfare
Sniper
Tracking
Wilderness Survival


Mechanical

Aeronautical & Aerospace Engineer
Aircraft Mechanics
Automotive Mechanics
Basic Mechanics
Locksmith
Marine/Naval Engineer
Mechanical Engineer
Nuclear Engineer
Robot Mechanics
Spacefold Engineer
Spaceship Mechanics
Starship Engineer
Weapons Engineer


Medical

Criminal Sciences & Forensics
Cybernetics MD
Doctor of Veterinary Medicine (DVM)
First Aid
Field Surgery
Genetics Engineer
Holistic Medicine
Medical Doctor
Paramedic
Pathology
Psychiatry


Military

Camouflage
Demolitions
Demolitions – Disposal
Fortification
Military Etiquette
Nuclear, Biological & Chemical Warfare
Trap/Mine Detection and Construction


Physical

Acrobatics
Aerobics
Athletics
Blind-Fighting
Body Building
Boxing
Climbing
Contortionist
Fencing
Forced March
Gymnastics
Juggling
Marathon
Mountaineering
Movement - Zero Gravity
Parachuting
Prowl
Spelunking
Skiing
Sports – choose type
Swimming – Basic
Swimming - S.C.U.B.A.
Tai Chi
Track and Field
Wrestling
Yoga


Hand-To-Hand Skill Costs:

  1. HTH Basic: 1 skill
  2. HTH Expert: 2 skills
  3. HTH Martial Arts: 3 skills
  4. HTH Advanced Martial Art: (IE Judo, Karate, Ju-Jitsu, ETC.): 4 skills
OCC availability restrictions:
As stated by OCC. Advanced Martial Arts require GM approval.
Hand-to-Hand Combat: Aikido
Hand-to-Hand Combat: Basic
Hand-to-Hand Combat: Commando
Hand-to-Hand Combat: Expert
Hand-to-Hand Combat: Judo
Hand-to-Hand Combat: Jujitsu
Hand-to-Hand Combat: Karate
Hand-to-Hand Combat: Kendo
Hand-to-Hand Combat: Martial Arts
Hand-to-Hand Combat: Zero Gravity Combat Advanced
Hand-to-Hand Combat: Zero Gravity Combat Basic


Piloting

AIR

Airplane
Helicopter
(Commercial) Jet Aircraft
Jet Fighters
Lighter-than-Air Vehicles

GROUND

Automobile
Destroids
Dog Sled
Horsemanship
Hovercraft
Mecha Combat
Pilot Motorcycle and Small Vehicles
Pilot Track Vehicles
Tanks and APCs
Truck

SEA

Boat - Motor and Hydrofoils
Boat - Sail Type ;
Boat – Ships
Boat - Warships/Patrol Boats
Submarines
Water Skiing & Surfing

SPACE

EVA
Mecha Combat: choose 1 mecha
Space Shuttle
Spaceships
Space Fighter
Variable Fighter
Zentraedi Mecha


Pilot Related

Navigation
Navigation Space
Read Sensory Equipment
Star System Survey
Weapon Systems


Rogue

Appraisal
Cardsharp
Computer Hacking
Concealment
Forgery
Imitate Voice
Gambling
Palming
Pick Locks
Pick Pockets
Safecracking
Streetwise


Science

Anthropology
Archaeology
Astronomy
Astrophysics
Biochemistry
Biology
Biotechnology
Botany
Chemistry
Geology
Marine Biology
Mathematics – Basic
Mathematics – Advanced
Nuclear Physics
Paleontology
Physics
Psychology
Xenology
Zoology


Technical

Accounting
Architectural - Design/Engineer
Business Management
Carpentry
Cartography
Civil Engineer
Computer - Artificial Intelligence
Computer Engineer
Computer Operation
Computer Programming
Construction
Construction Demolitions
Construction Engineering
Drafting
Economics
Gem Cutting
Gemology
General Repair/Maintenance
History general or specific – and choose type
Journalism
Language
Law
Lip Reading
Literacy
Lore If you don’t see it – make it with this skill
Marketing
Meditation
Mining
Oceanography
Photography
Research
Seamanship
Sign Language
Surveying
Teaching
Theology/Philosophy choose type
Undersea Farming
Writing


Weapon Proficiencies

Ancient Modern
W.P Blunt
W.P Bow
W.P Knife
W.P Small Thrown Weapons
W.P Staff/Spear
W.P Sword
W.P Automatic Pistol
W.P Automatic and Semi-automatic Rifles
W.P Bolt Action Rifle (hunting & sniping)
W.P Heavy
W.P Revolver
W.P Sub-Machinegun
W.P Energy Pistol
W.P Energy Rifle
W.P Heavy Energy Weapons