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− | [[Category:Apeman007]] | + | [[Category:CharacterCreation]] |
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− | Refer here for the [[http://www.macrossrpg.com/docs/index.php/Basic_Character_Sheet Basic Character Sheet Template]].
| + | ==Character Sheets== |
| + | :===[[Basic_Character_Sheet|Basic]]=== |
| + | :===[[AdvancedCandC|Advanced]]=== |
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| + | ==[[OCC_SDC_Chart|SDC Chart]]== |
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− | ==ADVANCED CHARACTER SHEET Part 1== | + | ==[[Statistics#OCCs|OCC list]]== |
| + | :*[[OCC:VF_Fighter_Pilot|VF Fighter Pilot]][[OCC:Destroid_Pilot|Destroid Pilot]][[OCC:Communications_Engineer|Communications Engineer]][[OCC:Spiritia_Warfare_Specialist|Spiritia Warfare Specialist]][[OCC:Military_Specialist|Military Specialist]][[OCC:Mechanical_Engineer|Mechanical Engineer]][[OCC:Field_Scientist|Field Scientist]]*[[OCC:UNSM_Officer|UNSM Officer ]] |
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− | | + | ==[[Skills_available_to_characters|Skill List]]== |
− | REAL NAME: <br>
| + | :===[[Basic_Skills|Basic Skills]]=== |
− | E-MAIL: <br>
| + | :===[[Variable_Education|Optional Basic Skills]]=== |
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− | '''PROFILE PORTION'''
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− | Character Name: <br>
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− | Character Age: <br>
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− | Gender: <br>
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− | Birthplace: <br>
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− | Belief System: <br>
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− | Hair Color: <br>
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− | Eye Color: <br>
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− | Height:(cm or ft) <br>
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− | Weight:(kg or lbs) <br>
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− | Handedness: <br>
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− | Physical Description: (one paragraph) ''Does not necessarily have to be unique features (please avoid scars and tattoos.)''<br>
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− | Occupation: ''VF Pilot is the most common occupation for new and current players. Some individual GMs may have need for others. Consult a GM if your interested in something else. ''<br>
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− | Affiliation: ''The JB and or a GM will fill these sections out. ''<br>
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− | Rank: ''The JB and or a GM will fill these sections out. ''<br>
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− | Assignment: ''The JB and or a GM will fill these sections out. ''<br>
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− | Likes and Dislikes: <br>
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− | Relationships <br>
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− | Family: ''Please avoid orphans. Most young adults are born to Clone parents (95% estimated) ''<br>
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− | Closest Ally or Friend: <br>
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− | Worst Enemy or Rival: <br>
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− | Biggest Secret: <br>
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− | Character Goals <br>
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− | Short Term Goal: <br>
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− | Long Term Goal: <br>
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− | Reason For Joining: ''This is the reason for your character not you the player. ''<br>
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− | Basic Personality: <br>
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− | Character Background: ''(minimum 3 paragraphs. Maximum 5 paragraphs/30 lines.) Actual length may vary depending on the needs of the character. Try to cover your character's overall history. Don't focus on just one event. ''<br>
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− | ==ADVANCED CHARACTER SHEET Part II== | + | |
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− | ''This section is to be included in with your final character sheet.''
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− | '''GAME MECHANICS'''
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− | I.Q.: <br>
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− | M.E.: <br>
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− | M.A.: <br>
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− | P.S.: <br>
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− | P.P.: <br>
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− | P.E.: <br>
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− | P.B.: <br>
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− | SPD: <br>
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− | HP: P.E. +1D6 Per Level <br>
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− | SDC: <br>
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− | OCC: <br>
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− | Level: <br>
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− | Experience: <br>
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− | '''SKILLS '''
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− | BASIC SKILLS:<br>
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− | See: [[http://www.macrossrpg.com/docs/index.php/Basic_Skills Basic Skills Options]]
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− | O.C.C. SKILLS
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− | OTHER SKILLS:
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− | SECONDARY SKILLS:
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− | '''COMBAT'''
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− | HTH Bonuses: (With other bonuses included)
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− | Mecha Bonuses: (With HTH Included.)
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− | ----
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− | Please be advised. That players under the rank of Q-GM will have their 8 attributes rolled by a member the Joining board staff.
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− | The staff will roll 8 numbers that you get to assign to which attributes they go.
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− | The Eight Attributes:
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− | *Intelligence Quotient (I.Q.)/How smart you are. <br>
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− | *Mental Endurance (M.E.)/How not crazy you are. <br>
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− | *Mental Affinity (M.A.)/How persuasive you are. <br>
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− | *Physical Strengh(P.S.)/How Strong you are. <br>
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− | *Physical Prowess (P.P.)/How not clumsy you are. <br>
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− | *Physical Endurance (P.E.)/How much pain you can take. <br>
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− | *Physical Beauty (P.B.)/How good looking you are. <br>
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− | *Speed (spd)/How fast you can run away. <br>
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− | ----
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− | JB Staff:
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− | MRC Modified Attribute Rolls: <br>
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− | :In most cases take 3d6 roll and add. If the total is below 5 automatically bump it up to up to 6.
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− | :Furthermore, if a roll of 16, 17 or 18 is rolled do not roll an additional bonus dice.
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− | The additional bonuse dice rule will be reserved for characters that are intended to have a leadership role or with their GM's permission.
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