Skills available to characters
Below is the list of MRC approved skills for character generation. Now people can't argue over what skills are and aren't available.
JB Staff, please see appropriate Staff Board on the skills
Communications Skills Cryptography (Scramblers) Electronic Counter Measures (ECM & ECCM) Optic Systems Radio – Basic (inclusive of Laser) Radio – Advanced (construction, jury-rig) Radio - Relay (Satellite & Microwave and beyond) Surveillance Systems TV/Video
Cultural/Domestic Acting Art (choose type; inclusive of Calligraphy, Drawing, painting, sculpting, etc) Cook Dance Editor Fishing Gaming (Strategy) Music (choose type: Composition, Play Musical Instrument, Sing) Sewing (inclusive of weaving)
Electrical Avionics Basic Electronics Computer Repair Electrical Engineer Electricity Generation/Power Systems Robot Electronics
Espionage
Detect Ambush Detect Concealment Disguise Escape Artist (inclusive of Binding) Forgery Impersonation Intelligence Interrogation Land Navigation Palming Pick Locks Pick Pockets Psychological Warfare Sniper Tracking Wilderness Survival
Mechanical Aeronautical & Aerospace Engineer Aircraft Mechanics Automotive Mechanics Basic Mechanics Locksmith Marine/Naval Engineer Mechanical Engineer Nuclear Engineer Robot Mechanics Spacefold Engineer Spaceship Mechanics Starship Engineer Weapons Engineer
Medical Criminal Sciences & Forensics Cybernetics MD Doctor of Veterinary Medicine (DVM) First Aid Field Surgery Genetics Engineer Holistic Medicine Medical Doctor Paramedic Pathology Psychiatry
Military Camouflage Demolitions Demolitions – Disposal Fortification Military Etiquette Nuclear, Biological & Chemical Warfare Trap/Mine Detection and Construction
Physical Acrobatics Aerobics Athletics Blind-Fighting Body Building Boxing Climbing Contortionist Fencing Forced March Gymnastics Juggling Marathon Mountaineering Movement - Zero Gravity Parachuting Prowl Spelunking Skiing Sports – choose type Swimming – Basic Swimming - S.C.U.B.A. Tai Chi Track and Field Wrestling Yoga
Hand-To-Hand Skill Costs: HTH Basic: 1 skill HTH Expert: 2 skills HTH Martial Arts: 3 skills HTH Advanced Martial Art: (IE Judo, Karate, Ju-Jitsu, ETC.): 4 skills OCC availability restrictions: As stated by OCC. Advanced Martial Arts require GM approval. Hand-to-Hand Combat: Aikido Hand-to-Hand Combat: Basic Hand-to-Hand Combat: Commando Hand-to-Hand Combat: Expert Hand-to-Hand Combat: Judo Hand-to-Hand Combat: Jujitsu Hand-to-Hand Combat: Karate Hand-to-Hand Combat: Kendo Hand-to-Hand Combat: Martial Arts Hand-to-Hand Combat: Zero Gravity Combat Advanced Hand-to-Hand Combat: Zero Gravity Combat Basic
Piloting
AIR
Airplane
Helicopter
(Commercial) Jet Aircraft
Jet Fighters
Lighter-than-Air Vehicles
GROUND Automobile Destroids Dog Sled Horsemanship Hovercraft Mecha Combat Pilot Motorcycle and Small Vehicles Pilot Track Vehicles Tanks and APCs Truck
SEA Boat - Motor and Hydrofoils Boat - Sail Type Boat – Ships Boat - Warships/Patrol Boats Submarines Water Skiing & Surfing
SPACE EVA Mecha Combat: choose 1 mecha Space Shuttle Spaceships Space Fighter Variable Fighter Zentraedi Mecha
Pilot Related Navigation Navigation Space Read Sensory Equipment Star System Survey Weapon Systems
Rogue Appraisal Cardsharp Computer Hacking Concealment Forgery Imitate Voice Gambling Palming Pick Locks Pick Pockets Safecracking Streetwise
Science Anthropology Archaeology Astronomy Astrophysics Biochemistry Biology Biotechnology Botany Chemistry Geology Marine Biology Mathematics – Basic Mathematics – Advanced Nuclear Physics Paleontology Physics Psychology Xenology Zoology
Technical Accounting Architectural - Design/Engineer Business Management Carpentry Cartography Civil Engineer Computer - Artificial Intelligence Computer Engineer Computer Operation Computer Programming Construction Construction Demolitions Construction Engineering Drafting Economics Gem Cutting Gemology General Repair/Maintenance History (general or specific – and choose type) Journalism Language Law Lip Reading Literacy Lore (If you don’t see it – make it with this skill) Marketing Meditation Mining Oceanography Photography Research Seamanship Sign Language Surveying Teaching Theology/Philosophy (choose type) Undersea Farming Writing
Weapon Proficiencies W.P Blunt W.P Bow W.P Knife W.P Small Thrown Weapons W.P Staff/Spear W.P Sword W.P Automatic Pistol W.P Automatic and Semi-automatic Rifles W.P Bolt Action Rifle (hunting & sniping) W.P Heavy W.P Revolver W.P Sub-Machinegun W.P Energy Pistol W.P Energy Rifle W.P Heavy Energy Weapons