Exhaustion Factors
The
nature of this particular muscular system is the participation of the pilot
during movement. If the power
armor is running, then the pilot is running, or rather visa versa; Movements of
the pilots are replicated in scale by the power armor itself. Due to this fact, and unlike a Mecha
where the pilot is seated and comfortable, the power armor tends to exhaust the
user accordingly. See the following
table for details.
Note:
Use of the armor gives the Following bonuses to the pilotsf actions while using
the armor; the following tables modifiers affect only the bonuses of the Armor,
NOT the pilots base physical statistics. All modifiers to STR/PP/SPD listed on
the table are cumulative; the modifiers to PE are NOT cumulative.
Bonuses: Strength +12, Prowess +17, Speed +22
These physical bonuses are exceptional, and for a very short time make the
Armor Very Mobile and Very Strong, however the dependency on the pilots
endurance causes this super-human quality to vanish very quickly.
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Light Activity (Hours)
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Heavy Activity (minutes)
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Exhaustion Factor
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1/2
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1
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PE Check: Success : No effect
PE Check Failure :
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1-2
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2
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PE(@ -1) Check: Success : No effect
PE( @ -1) Check Failure : STR(-2), PP(-3), SPD(-4)
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2-3
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3
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PE(@ -2) Check: Success : STR(-1), PP(-2), SPD(-3)
PE(@ -2) Check Failure : STR(-2), PP(-3), SPD(-4)
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3-4
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4
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PE(@ -3) Check: Success : STR(-2), PP(-3), SPD(-4)
PE(@ -3) Check Failure : STR(-3), PP(-4), SPD(-5)
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4-5
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5
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PE(@ -4) Check: Success : STR(-3), PP(-4), SPD(-5)
PE(@ -4) Check Failure : STR(-4), PP(-5), SPD(-6)
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5-6
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6
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PE (@ -5)Check: Success : STR(-3), PP(-4), SPD(-5)
PE (@ -5)Check Failure : STR(-5), PP(-6), SPD(-7)
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6-7
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7
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PE(@ -6) Check: Success : STR(-3), PP(-4), SPD(-5)
PE(@ -6) Check Failure : As below
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7-8
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8
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This is the Limit, further activity only possible at
the characters base stat level, attempts to perform Heavy Activity may lead
to internal bleeding, unconsciousness, palpitations of the heart and other
symptoms of overexertion.
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Note:
A critical success or a success over 5 points on an endurance check will give a
+1 for the next physical endurance check.
Heavy Activity: Constant Heavy Lifting / Full Run or Sprint / HTH
Combat, or any combo of the above
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