DBES

MRC Front Page DBES Forum UNSpacy Database Joint Unit Project
· Active Personel
· Design Details
· Minutes To Date
· Budget To Date
· Design Tables
· Gallery
· Conference Room
· Previous Personel
· Previous Designs
· Resources

Exhaustion Factors


              The nature of this particular muscular system is the participation of the pilot during movement.  If the power armor is running, then the pilot is running, or rather visa versa; Movements of the pilots are replicated in scale by the power armor itself.  Due to this fact, and unlike a Mecha where the pilot is seated and comfortable, the power armor tends to exhaust the user accordingly.  See the following table for details.

 

              Note: Use of the armor gives the Following bonuses to the pilotsf actions while using the armor; the following tables modifiers affect only the bonuses of the Armor, NOT the pilots base physical statistics. All modifiers to STR/PP/SPD listed on the table are cumulative; the modifiers to PE are NOT cumulative.

 

              Bonuses:  Strength +12, Prowess +17, Speed +22 These physical bonuses are exceptional, and for a very short time make the Armor Very Mobile and Very Strong, however the dependency on the pilots endurance causes this super-human quality to vanish very quickly.

 

Light Activity (Hours)

Heavy Activity (minutes)

Exhaustion Factor

1/2

1

PE Check: Success : No effect

PE Check Failure :

1-2

2

PE(@ -1) Check: Success : No effect

PE( @ -1) Check Failure : STR(-2), PP(-3), SPD(-4)

2-3

3

PE(@ -2) Check: Success : STR(-1), PP(-2), SPD(-3)

PE(@ -2) Check Failure : STR(-2), PP(-3), SPD(-4)

3-4

4

PE(@ -3) Check: Success : STR(-2), PP(-3), SPD(-4)

PE(@ -3) Check Failure : STR(-3), PP(-4), SPD(-5)

4-5

5

PE(@ -4) Check: Success : STR(-3), PP(-4), SPD(-5)

PE(@ -4) Check Failure : STR(-4), PP(-5), SPD(-6)

5-6

6

PE (@ -5)Check: Success : STR(-3), PP(-4), SPD(-5)

PE (@ -5)Check Failure : STR(-5), PP(-6), SPD(-7)

6-7

7

PE(@ -6) Check: Success : STR(-3), PP(-4), SPD(-5)

PE(@ -6) Check Failure : As below

7-8

8

This is the Limit, further activity only possible at the characters base stat level, attempts to perform Heavy Activity may lead to internal bleeding, unconsciousness, palpitations of the heart and other symptoms of overexertion.

 

Note: A critical success or a success over 5 points on an endurance check will give a +1 for the next physical endurance check.

 

Heavy Activity: Constant Heavy Lifting / Full Run or Sprint / HTH Combat, or any combo of the above




Information Technologies Division
Generation 8, Live
Copyright 1997 - 2002 Webmasters, Inc. and the Macross RPG Site Design Team
AUP, Terms of Use, and Legal Information.