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The Follows Statistic Write up has been proposed by Jarod Matthews
Assembly
X-IU 01 model test designation J "Paladin"
Assembly Detail Chart
A: Internal Pilot Interaction Layer
Gel Control system
Voice recognition system
Gun-cam slaved Visor
Speakers
Combat Computer
B: Structural Member Layer
Metal Plates made to support the mounting of internal systems
Metal Mesh attached between plates to hold, yet allow flexibility
C: Electronic Support Systems Layer
Control Wiring; ‘nerves`
Power Cells for powering internal systems
D: Chemical Servo Reaction Layer
Chemical Servo; ‘muscles`
E: Composite Armor Layer
Armored plates that overlap to maximize defense against incoming fire
Kelvar to be placed under the plates to increase protection
F: External Environment Interaction Systems
Full sensor suite capable of detecting air conditions, temperature conditions, and radiation emissions
Dual camera’s in head, and single auxiliary camera in midsection located behind armored shutter capable of viewing infrared, Ultraviolet, and night-vision
Microphones placed in locations to pick up sound all around the suit.
Loudspeakers placed to project pilot’s voice forward
Radio and radar
Leg Thrusters
Back Fusion turbine, which provides power to externally mounted systems.
Technical Statistics
Layout Style Adapted from DAVE DEITRICH (deitrich@mcs.net)
X-IU 01 model test designation J "Paladin"
BACKGROUND
Prototype test unit for Blitzkreig team under the DBES project.
RPG STATS
Vehicle Types: "Paladin" Power Armor
Class: Micron Power Armour
Manufacturer: Trident Armaments Corperation
Crew: One pilot
MDC BY LOCATION:
NOTES:
Depleting the MDC of the main body will destroy the suit,
and most probably the wearer as well. If in a vacuum the suit will decompress.
STATISTICAL DATA:
Height:
Width:
Lenght:
Mass:
Physical Strength:
POWER PLANT:
Small scale Fusion Turbine and four small longlife batteries, one in each
limb, to power 'muscles'.
HARDPOINT OPTIONS:
Integral mg: Arm Mounted Machine Gun
"Carry claw":
Standard side arm:
Recoilless rifle:
Assault Rifle
Shoulder Mounted Multi-Purpose Grenade Launchers
net gun and cable's
Light Bore SDC/mdc) laser cannon
High Maneuverability Micro Missiles
Laser Sword/PPB emitter
Automatic mortar:
"Standard assault box":
"Heavy assault box":
HAND TO HAND COMBAT:
The Power Armour does not give any excessive bonuses in hand to hand combat
other than its armour portection and that unlike the earlier models of Micron
scale Power Armour it does not impede the agility of the wearer. The servo
assisted arms and legs do however give an additional boost to the damage of
the punch or kick of a wearer..
DAMAGE:
STANDARD EQUIPMENT FOR THE PA SUIT:
COMBAT COMPUTER W/HUD DISPLAYS: The Power Armour is equipped with a combat
computer that can store and analyze data during combat with hostile forces. The
visor displays the information to the wearer of the suit in a HUD display format,
which allows the computer to display large amounts of data to the pilot and even
highlight enemies overlaid graphics. The combat computer tracks and identifies
specific enemy targets, and has a database of over 1,000 images stored in memory.
The computer can identify and track up to 25 targets simultaneously.
EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound amplification system
that can pick up normal conversation up to 300 feet away.
HEAT AND RADIATION SHIELDS: Special coating on the armour prevents the
penetration of life threatening heat and radiation. A radiation detection and alarm
system are linked with the combat computer and will sound an alarm if there is a
breach in the protective shielding and what the levels of radiation are. The same
goes for breaches of the suit whilst in a vacuum.
HOMING SIGNAL: The Micron Power Armour is equipped with a homing device
that enables rescue teams to locate a disabled Destroid or ejected pilot. The
range of the signal is 100 miles (160 km). Most UN Spacy ships, Variable Fighters
and Destroids can locate and track homing signals, and the onboard computers will
automatically notify their pilots if such a signal is detected.
LASER TARGETING SYSTEM: Range: 2 miles (3.2 km). Used for increased accuracy
in the striking of enemy targets and provides the +1 bonus to hit.
LOUDSPEAKER: A loudspeaker system is built into the suit, which can be used
to amplify the pilot's voice up to 90 decibels.
OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system projects a
beam of infrared light that is invisible to the normal eye, but detectable by IR
sensors. The system allows the suit wearer to detect hidden/concealed objects by
their IR reflectiveness. The beam will be visible to anyone with IR sensitive optics, however.
OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light image intensifier
that emits no light of its own, but relies on ambient light which is electronically
amplified to produce a visible picture.
OPTICS: THERMAL IMAGER: Range: 2000 feet (610 m). A passive optical heat sensor
that detects infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the dark, in shadows,
and through smoke, and also adds a +10% bonus to pilots using a tracking skill.
RADIO/VIDEO COMMUNICATION: Long range, directional communications system with
satellite relay capabilities. Range: 200 miles (320 km) or can be boosted indefinitely
via satellite relay.
STANDARD SURVIVAL KIT: The PA Suit comes equipped with belt mounted equipment
pouches which amongst other things contain,a a medium-sized flashlight, two hand flares,
one rocket flare, a compass, infrared distancing binoculars, a small mirror, a pocket
knife, dehydrated and concentrated food (can be stretched into a five day supply for
one person) and basic first aid items (aspirin, bandages, disinfectants, etc.) There is
ample room for more items such as extra food and water, ammunition, and other equipment.
TACTICAL LIFE SUPPORT SYSTEM: The PA suit is pressurized, and provides air feeds
to the suits helmet that provides them with pressurized breathing.
Gel Control System: A new and innovative control setup that uses pressure sensitive
fibers encased in a gel-like medium to sense pressure and move the suit. It is more
comfortable for the pilot and more cost effective to use considering it is a single
system and not a several hundred part assembly. However it is bittersweet for mechanics,
because the system is easy to install, and there is no taking apart layers of mechanics to
get to one part, yet if the gel system fails even in one sector, the entire gel needs to
be replaced. BONUS?
Visual/Audio Control system: The targeting of the suit is taken care of by visor
slaved weaponry and a voice recognition system that allows the pilot to select weapons
symply by stating their names. This also applies for the other systems as well. BONUS?
Memory Material Muscles: The new system for movement introduced in this design is
an animal like muscle layer. As opposed to servo systems that sometimes give jerky motions,
the muscle layer allows for a more fluid grace to be applied to the PA, giving it an agility
seen only in smaller models. BONUS?
Ablative Armor: Armour is multilayered composite which includes balistic mesh,
ceramics, and polymers.
--------------------------------------------------------------------------------
COMBAT BONUSES FOR MICRON POWER ARMOUR COMBAT TRAINING:
ADVANCED POWER ARMOUR COMBAT TRAINING
Advanced training for pilots specializing in the Paladin Power Armor.
Designation for current power armor design: X-IU 01 modle test designation J
General Statistics
HEIGHT: 3 meters (approx)
Power Systems
Primary Power Supply: Located on the (lower/middle)back of the Power Armor
TYPE: Standard Fusion (possiblilty of fusion/fission recycling system)
NOTE: Direct feed to jet propultion?
Secondary power supply: multiple small capacitor, store sufficient energy to jettison the pilot,
or operator the powersuit for up to five minutes
to see how a capacitor works visit here for a demonstraction
Pneumatic Systems Power Supply: Though the ammount of power required to keep the oxygen pressureized
enough for the Memory Material Muscle clusters, it was sepparated from the primary system and reduced to a
battery, each battery is located in a limb allowing the loss of the limb with no loss of ancilliary power
Features of the Cockpit and Internal Components
Cockpit is entered from the `back` of the mecha to allow for better frontal armor
pilots arms stay within the cockpit, rather than extending into the power armor`s arms
Pilot jettison/escape system integral to the maintenance access design to save space.
Following Cockpit systems as inspiration and guidelines for the Blitzkrieg modle
nousjaedulger_cockpit
And for comparison, the cockpit of the Q-Rau.
internal components
full imaging
communications system
controlled atmosphere
combat computer
Armor System and External Structure
This is just a quick rough on possible MDC values for the unit
Torso 30-150
Head 5-15
arms(2) 15-70
legs(2) 20-70
RPC 10-50
modular components(#) 20-90
And here is an array of possible external components for the unit
chest mounted spot light
loudspeaker system
Passive EMP barrier
Passive stealth construction.
Weapon Systems
NOTE; Not all of these weapons systems will be used, many of them will change statistics- Shoulder Mounted Multi-Purpose Grenade Launchers
- options for smoke and tear gas, as well as more lethal options
- Micro-dispenser on each side of collar or shoulders
- loaded with 30 or 40mm grenades of various types
- 3 shots each side with limited angle of movement
- specialised rounds would typically be smoke, a special beacon,
- or even a limited range ECM/ECCM, activated by the onboard compter
- additional power cells can be put into these spots for longer operational times
- Arm Mounted Machine Gun
- In place of the hand?
- ammunition -clip or belt
- caseless pezo-ignition type
- Hardwired Emergency Firing mechanism
- Assault Rifle
- Assault Rifle (class) - integral/external
- hand operated
- atomated reloader when the weapon is returned to its carrige
- gun `hangs` out of the way to be grabbed and used when needed
- mounted on harpoint
- net gun and cable's
- police options for snagging people and vehicles
- Light Bore SDC/mdc) laser cannon
- rapid fire - fires four shots per `trigger` pull
- Low level damage capability
- integral system (chest shoulders hips?)
- High Maneuverability Micro Missiles
- optional,
- Fast pack or Hardpoint mounting
- one use, or reloadable, but limited pay load
- Laser Sword/PPB emitter
- limited function time (battery/power drain?)
- Mounted on either forearm (but not both)
- shapable on a limited level: Wall, sphere, or spike
- disk/sphere 4 foot diameter(2 foot radius) / 1.5 meter radius (whole unit is inside?)
- This can act as a dual purpose barrier system (DPBS)
The following is a rough series of notes that have been gathered to give an over all feel for the power armor this will be replaced by details and designations in the near future...Shirokawa
The frame, designed with annealed joints and shock absorbing plugs is kept "loose" to aid in absorption of force.
Chemical servos (as mentioned by Cold Fire in his OOC but with some elaboration) which operate on small amounts of power from the powerplant. Oxygen can be fed to the pilot in minute amounts when needed to aid in fatigue or aid in extended vaccum or hostile atmospheric conditions.
Strength of the suit is probably based on the durability of memory material keeping in mind that it uses this material as multiple fiberous strands so the stress is distributed across the framework much like real life muscle attachment.
Armour is multilayered composite which includes balistic mesh, ceramics, and polymers. At least one layer should be a honeycomb or triangular celled design to distribute energy.
Ablative armor from a couple of sources, it has a layered surface to dissipate energy from explosives and energy weapons.
An armoured hump can be employed to cover the pilot's hatch and offer a little bit of cover for the powerplant.
We can introduce gravitational field arrays to adjust the mass of the suit thus allowing it to jump, run, etc, faster/farther/watever -but only to a low scale since it gets too power intensive otherwise.
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