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01% Massive failure: The power plant suffers a
massive overload and explodes. The blast inflicts 2d4x10 M.D. to
a 20' radius. This is VERY bad news, unless a redundant system is
on-board.
02% Massive failure: A mechanical failure causes
a critical portion of the mecha to tear loose. Immediate control
roll at -50%, or suffer an uncontrolled crash. Either way, you're
coming down.
03% Massive failure: A weapon system suffers an
unknown failure, and detonates. Damage is for the maximum damage
of the weapon to a 10' radius. The weapon is destroyed, and if a
missile system, additional payload may detonate. Oh, that's not
good.
04-06% Critical failure: A system surges and
burns out, fusing two additional components.3d6+2 M.D. to that
area, and all affected components are reduced to slag. Why isn't
my landing gear deploying?
04-05% Critical failure: A component suffers a
partial overload, tripping control devices. Power is lost for two
actions as the safety resets, and the affected system is rendered
inoperable, needing repairs. Hey, it could have been a whole lot
worse!
07-10% Critical failure: All optical sensors go
down. The bonuses they provide are lost, as well as an additional
-1 to strike. New sensors will need to be installed. Being blind
is a really bad thing!
11-14% Critical failure: Power delivery
regulator goes off-line, and requires repair and re-calibration.
Craft moves 20% faster, but the pilot is -10% on control rolls.
Now you're cooking with fire...
15-20% Moderate failure: The weapon fires at
it's maximum rate for two melees, or until all ammo is expended,
and cannot fire for two minutes while it cools. Runaway guns are
not a good thing.
21-30% Moderate failure: The entire
communications system crashes, and is out for five minutes while
the system reboots. Hopefully you didn't miss any important
traffic.
31-35% Moderate failure: Dynamic stresses cause
a mechanical failure, and -20% to all control rolls until repairs
are effected. Where did I put that roll of duct tape?
36-40% Moderate failure: The radar system goes
nuts, reading multiple echos from every target it is scanning.
The unit requires re-calibration. Sir! I read one really BIG
bandit on my scope!
41-50% Moderate failure: The primary targeting
computer crashes, and the pilot looses all bonuses from the
system. The computer will need the software reinstalled. Where
did the cross-hairs go?
51-55% Incidental failure: The tactical band
radio either will not transmit or receive, and requires
servicing. This makes local comms difficult at best.
56-65% Incidental failure: A random weapon
system fires spontaneously, striking a random target. Dangerous
as well as embarrassing.
71-75% Incidental failure: A control surface is
not responding properly. The pilot is at -5% to control rolls
until repairs are made. Left! I want to go LEFT!
76-80% Incidental failure: The weapon system
that was activated does not fire due to a stoppage. The weapon
clears itself in one melee. Things like this can really ruin your
day.
81-85% Incidental failure: The weapon triggered
does not fire. Can attempt to fire again with the next action.
It's the loudest silence you'll ever hear.
86-90% Incidental failure:Combat computer loses
the ability to toggle weapons or select status for one minute
before the system self-corrects. Hopefully you weren't weapons
cold, and have a good weapon up.
91-95% Quirk: One or more warning indicators go
off simultaneously, and continue blaring for two minutes before
shutting off. Craft functions normally, but -2 to combat rolls
due to the distraction.
96-00% Quirk: Acrid smoke begins to fill the
pilot's compartment, and it takes four minutes for the
environmental system to clear the cockpit. -1 to combat rolls
from the watering eyes and headache the fumes cause.
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