Who: Initial plan is for 5 characters, with a rolling integration for more as time and plot allows
Basics:
TRInITy - Threat Reponse Initiative and Internal Taskforce
Among the unrest in the galaxy, planets and companies often get caught in the crossfire of military skirmishes, political clashes, and underground movements. Often there is no recourse for the lives lost, property distroyed, and reputations tarnished.
The Deltair Directorate is a prominent planetary management corporation, specializing in managing colony worlds from their natural resources to representing them to the UN government. With the dual threats posed to the UN of the PRP and the Elldren Republic, Deltair finds itself in a precarious situation, with several of its contracts in high-risk zones between the major players. Violence has escalated, and even the UN has ignored calls for assitance, often treading too lightly for Deltair's tastes.
Facing the prospect of having to protect planetary presidents and UN representatives on their own, Deltair sent out its agents and called in its favors. A few have answered, but in the most discreet of ways, the invitation remains open for good pilots, regardless of their past, to give their loyalty to Deltair in exchange for new technology(there willl be some non-canon elements in the campaign), the chance to fly, a secured future in a multi-planetary corporation, and the protection of their fellow employees against any who come seeking them.
The campaign is open, if there's enough interest, to any VF pilots, ex UN, ex PRP, ex Zentran/Meltran rebels, ex ER. Pliots will be at least decently experienced, and the rules set will be extremely light and not Palladium based. The only thing I ask is no double agents. I don't care whether the pilot left on good terms, was court marshalled, abandoned, defected, or had a change of heart(or change of greed), but whatever the case they are willing to be loyal to Deltair only. This doesn't mean they can't have qualms about fighting any particular faction, only that they wouldn't turn traitor to Deltair without a really compelling reason(and letting the GM know

So, any interest out there or questions?